Machinarium is a puzzle video game developed by Amanita Design. The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional point and click adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on. Machinarium is notable in that it contains no dialogue, neither spoken nor written. The game instead uses a system of animated thought bubbles.
Collector's Edition contents:
Additional CD with the game music and 5 additional bonus tracks
Booklet containing never-before-seen concept art
Won the "Excellence in Visual Art" award at the 12th Annual Independent Games Festival